New Tree Branch Material - Texture A
|
In this texture, the color information is coming from the
overall texture instead of from the component driving the
leafy qualities. I did this because I wanted the leaf
transparency component to show alpha information only, that
way it was easier to see the black and white.
|
|
|
'Random Discreet' is the only noise I've tried for leaves
so far. The texture should have small white shapes on a
black background. Part of that comes from the noise, but
another important trick in making the alpha information
strictly black and white is by using a filter.
In Bryce 4, explore the various Voronoi noises for leaf
textures.
|
|
Again I've used the Quantize filter, but this time with the
c parameter set to 1 instead of 0. Think of the Quantize
filter like 'posterize' in photoshop and the value for c as
the number of transitions you get. A c value of 2 would
result in a transition from black to middle grey and a
transition from middle grey to white. But don't use any
grey values in the alpha channel for texture A because that
will result in translucent leaves interspersed with solid
ones.
Return to New Trees Tutorial
|